![]() ![]() *Furious Charge has received a number of changes to both make the skill more effective as well as more fun to use. The Primary attacks Bash, Cleave, and Frenzy have all received adjustments to make them more attractive. *The Barbarian continues to receive changes to increase elemental diversity, providing more ways to build out your character. O Pets affected by these improvements include: >Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking >Pets that belong to other players will now be less visible Made a number of improvements to the AI of several pets: O Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack >Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage >The amount of Life per resource spent granted by items has been significantly increased O These changes are retroactive and will apply to existing gear O These changes apply to all items from level 1 to 70 >The amount of Life Regeneration and Life On Hit granted by items has been increased >The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15% >The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15% ![]() Cooldown Reduction now affects the recharge time of skills with charges Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game An additional Stash Tab is now available for all players with Reaper of Souls We hope you enjoy this new randomized landscape! Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environment while in a Nephalem Rift or Greater Rift: The Cesspools. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster. Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To learn more about Greater Rifts, click here. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system. Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.Ĭompleting a Greater Rift within its allotted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Progress within a given Season will be tracked in our new Leaderboard system.įormerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Any items, gold, artisan progression, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, items, or previously earned Paragon experience. Please note that the first Diablo III Season will not begin until Friday, August 29. ![]()
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